coronavirus disease (COVID-19) pandemic in April of that year. A countrywide state of emergency was announced on April 16 and lifted completely on May 25.
According to a survey conducted in 2020, more than 32 percent of smartphone game users in Japan stated that their frequency or time spent on playing mobile games increased after the announcement of a state of emergency due to the Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020
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Other statistics that may interest you Mobile gaming in Japan
Overview
5
- Premium Statistic Value of the global video game market 2018-2027, by category
- Premium Statistic Leading gaming markets worldwide 2022, by revenue
- Premium Statistic Mobile and social game market size Japan 2015-2022
- Premium Statistic Leading mobile games Japan 2023, based on sales
- Premium Statistic Most popular gaming apps in Japan 2023, based on downloads
Major companies
5
Monthly app revenue of leading mobile games
6
- Premium Statistic Monthly app revenue of Monster Strike in Japan 2023
- Premium Statistic Monthly app revenue of Uma Musume Pretty Derby in Japan 2023
- Premium Statistic Monthly app revenue of Fate/Grand Order in Japan 2023
- Premium Statistic Monthly app revenue of Puzzle & Dragons in Japan 2023
- Premium Statistic Monthly app revenue of Genshin Impact in Japan 2023
- Premium Statistic Monthly app revenue of Professional Baseball Spirits A in Japan 2023
Consumer behavior
5
- Premium Statistic Most used devices for video games in Japan 2024
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022, by age group
- Premium Statistic Leading mobile game genres on smartphones Japan 2023
- Premium Statistic Leading criteria for choosing mobile games on smartphones Japan 2023
Consumer spending
5
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2023
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2023, by age
- Premium Statistic Attitude on in-game billing among teenagers Japan 2023, by gender
- Premium Statistic Monthly spending on smartphone games in Japan 2022
- Premium Statistic Leading types of goods smartphone gamers spent money on in past month Japan 2022
Further related statistics
6
- Net sales of GameStop worldwide 2010-2023, by region
- IT, software and computer services industry GVA in the UK 2010-2022
- UK console gaming reach 2015-2023, by gender
- Games console usage among children in the United Kingdom (UK) 2013-2020, by age
- Digital and physical game sales in the U.S. 2009-2018, by format
- Use of smartphones by shoppers in retail stores in Italy in 2015
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Statistics
- Net sales of GameStop worldwide 2010-2023, by region
- IT, software and computer services industry GVA in the UK 2010-2022
- UK console gaming reach 2015-2023, by gender
- Games console usage among children in the United Kingdom (UK) 2013-2020, by age
- Digital and physical game sales in the U.S. 2009-2018, by format
- Use of smartphones by shoppers in retail stores in Italy in 2015
MMD Labo. (November 18, 2020). Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 [Graph]. In Statista. Retrieved June 16, 2024, from https://internal.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo. "Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020." Chart. November 18, 2020. Statista. Accessed June 16, 2024. https://internal.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo. (2020). Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020. Statista. Statista Inc.. Accessed: June 16, 2024. https://internal.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo. "Change in Time Spent on Smartphone Games during The Coronavirus (Covid-19) Lockdown in Japan in 2020." Statista, Statista Inc., 18 Nov 2020, https://internal.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo, Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 Statista, https://internal.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/ (last visited June 16, 2024)
Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 [Graph], MMD Labo, November 18, 2020. [Online]. Available: https://internal.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/