Global mobile shopping app user acquisition rate 2020, by type

Mobile shopping app user acquisition rate worldwide as of April 2020, by type

Download
Show detailed source information?
Register for free
Already a member?
Log in
Source

Use Ask Statista Research Service

Release date

June 2020

Region

Worldwide

Survey time period

April 1, 2019 to April 1, 2020

Supplementary notes

Data is based on 129 apps, 558 million clicks, 53 billion ad impressions across 10 million installs and 2 million first-time events.

Brand Commerce: An app offered by a company (under that company's name/ brand) that makes and sells its own branded products. [Example: Nike, Lululemon, Levi's]
Marketplace Apps: An app offered by a company that aggregates and sells products primarily belonging to other brands and merchants. [Example: Wish, Amazon, GOAT]
Coupon & Reward Apps: An app that allows users to earn cashback on mobile purchases to loyalty programs that offer perks and incentives to influence buyer behavior. [Example: Groupon, Ibotta, RetailMeNot].

Citation formats
Use Statista now: Unlimited Access to All Statistics! $199 USD / Month
Basic Account
Get to know the platform

You only have access to basic statistics.

Starter Account
The ideal entry-level account for individual users
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references
$199 USD / Month *
Professional Account
Full access

Business Solutions including all features.

* Prices do not include sales tax.

Statistics on " Mobile internet and apps in the Philippines "

Other statistics that may interest you Mobile internet and apps in the Philippines

Overview

4

Mobile internet

7

Key trends

5

Social media and entertainment

3

Finance

3

Shopping

2

Mobile games

3

Food delivery

3

Further related statistics

6
All features, all contents, at all times: Learn more about our professional solutions.
Learn more about how Statista can support your business.